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- Well ppl, here it is. This is not much of a sourcecode but an old unfinished
- proggy sleeping in my HD; then i decided to distribute it as a sourcecode, so
- begginers could make themselves idea of mode 13h programming. Do whatever
- you want with it except (of course) changing GFX and/or ripping. Now i see this
- stuff i could imagine a billon ways to speed it up, please don't take it that
- seriously.
-
- I guess i should write some tech notes here... aw, well... let me see...
- haven't seen this almost half an year... Well, as you may see all the action
- is mode 13h, so a lot of optimizing was made for fiiting all that movement in
- the rastertime of my (ex)386DX. First of all, you could use .386 and take ad-
- ventage of 386 specific opcodes. The ball plotter uses bits for storing info
- (???), and that part is the real bottle-neck of the whole stuff. I could get
- 'em onto separate variables for some boost, but i wanted less size, so speed
- came after, sorry (yes, 4 bytes, but whatahell :))).
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- There IS a major problem with the ball plotting routine itself: it doesn't
- skip background color correctly, so balls will cut themselves when aproaching.
- I discovered that little typo after spreading it... well, try to correct it
- if you want ;)))
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- For more info and contacting, there you have MISC.NFO. l8r.
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